Unreal Engine - 鳥蛇之巢

Simple slithering props to build an ominous environment. Video HERE Playlist of all my assets HERE My other assets page HERE Technical Details Number of Unique Meshes: 11 = 1 floor 6 pillars 1 plane 3 vines Collision: Yes, automatically generated Vertex Count: LOD0 - 10k -> 76k LOD1 1.8k -> 13k LOD2 432 - > 4017 Number of Materials and Material Instances: 2 master / 4 instances Number of Textures: 2 (1024 x 1024 diffuse & normal) 1 skeletal mesh (6 legged slithering bug animal) 1 animation: walk cycle 1 physics asset 1 skeleton ( custom with 7 bones) 5 Blueprints: 1 BugAnimals moving along spline 1 Instanced static mesh construction script for floors 1 Instanced static mesh construction script for piles 1 Instanced static mesh construction script for vines 1 flickering light 1 Demo level as seen in video 1 level sequence as seen in video Supported Development Platforms: Tested with windows 64Bit
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