虚幻引擎 - 快速打包纹理工具集

Showcase Video: Link Tutorial Video: Link Extra tutorial how to use packed textures and Normal map combine: Link Update 1.1 - More naming options. Can use name of the first selected texture (useful for repacking same texture) with option to replace something in it. For example If original texture is RMA (Roughness + Metallic + AO) and you want to repack it to ARM. If use reuse original texture name it won't be overwritten, but instead will get suffix _old. Update 1.2 - Added option to use first selected texture size (CAUTION - original texture must be power of two or it won't pack. For example 512x1024 or 256x2048 are valid sizes even if not square). It has been noticed that sometimes packer doesn't produce 1:1 contrast. This is happening if original texture is really sRGB or not. Now packer will check that and adjust material. So if your packed texture won't be 1:1 quality just enable/disable sRGB tick and it should fix issue. Currently you can use Rapid Packer to: Pack textures into RGBA (or single channel etc.) Repack single texture (swap channels information) Generate Normal map based on up to 4 source inputs Combine Normal map with extra textures Add Alpha to the Albedo Export PNG texture to the local disk Read More Technical Details Technical Details: Number of Blueprints: 1 Materials: 1 Material Functions: 13 Platforms: All because it's editor tool and not meant to be used in runtime Virtual Textures: Not supported directly (please read about it in IMPORTANT above) Documentation: Link Or can be accessed from Packer window
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