篝火区





Tiles and pebbles are multiplied using Corona Scatter, which allows you to quickly change the size and density of the layout without loading the scene with unnecessary geometry. Only propagation samples are left in the export file.
The scene has a TurboSmooth modifier, the stack is not collapsed. In the export file, the modifier is collapsed in one iteration.
There is also a Coronalight in the scene to simulate the light from a fire.
The model was created in 3ds Max 19.
Polys: 148,296 (no anti-aliasing)
Verts: 198,309 (no anti-aliasing)
File format:
- 3ds Max 16 corona render
- OBJ
- MAT
For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind.
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