Optimized medieval market with wheelbarrow full of cabbages! Now even more optimized with HISM! This pack will get some updates in the future (more food in crates, more market props, different canopies, etc.)
Current version: 1.2.1
This pack was made with optimized approach based on generic materials combined with baked normal maps and vertex color tricks.
You can easily swap textures, adjust colors, edge wear, dirt and other parameters to create your own uniqe look of the whole market.
*** HOTFIX 1.2.1 ***
wood texture reworked
fixed restricted name (Apple to Apple_1)
*** UPDATE 1.2 ***
ported to 4.27
added simple Wind for canopies (global control in MPC_Wind)
new material MT_D-N_HISM for HISM food
added random hue and contrast for HISM food
new LOD distance for HISM objects
added more material instances
added lemon, orange, peach, pear and zucchini
added open bag with potatoes
added flipped wheelbarrow with scattered cabbages, potatoes, onions, apples and coal
added for Basket_2_small: kiflis, apples, plums, lemons, oranges, peaches, pears, zucchinis and tomatoes
added for Basket_4: apples
added for Crate_5_small: plums, lemons, oranges, peaches, pears, zucchinis and potatoes
added for Wheelbarrow: apples, onions and potatoes
*** UPDATE 1.1 ***
HISM for food in crates
food meshes in crates removed (replaced by HISM)
fixed collisions for stalls, crates, baskets and wagons
MT_Floating_Geometry reworked
more irregular wood elements
hue control in MT_Generic in Primary set
SM_Anvil_stand reworked
Distance Field Shadow Bias for stall roofs and SM_Bag