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桌面微缩游戏设计基础:设计师手册

English | 2024 | ISBN: 9781003314820 | 252 pages | True PDF,EPUB | 12.94 MB

This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design.

Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential.

The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design.

Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.

中文|2024|ISBN:9781003314820|252页|True PDF,EPUB | 12.94 MB本书为微型游戏及其设计的批判性审查提供了急需的框架。它为读者提供了一个概念模型,用于理解这些游戏是如何工作的,以及一个机械方法工具箱,用于实现一系列设计结果,并评估特定设计中任何给定方法的适用性。 尽管桌面微型游戏可以追溯到19世纪20年代,但很少有人对其进行批判性探索,也缺乏用于讨论的概念词汇。微型游戏设计社区的活跃从业者Glenn Ford和Mike Hutchinson探索了这些游戏的定义,提出了“非离散微型游戏”一词来概括这些开放和沉浸式业余游戏体验的本质。他们摒弃了“战争游戏”一词,反对将这些游戏的概念局限于直接武装冲突,并支持其多样化的叙事潜力。 这本书为微型游戏提供了一个新的概念框架,将跨比例建模环境非离散地定位和移动标记的概念抽象为包容和通用的术语,将其与军事模拟的根源联系起来,并为重新考虑微型游戏设计奠定了基础。 《桌面微型游戏设计基础》是为游戏设计师编写的,由Gav Thorpe撰写前言,是一本为那些希望设计更好的微型游戏的人编写的手册。
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