理解视频游戏音乐
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
《理解视频游戏音乐》通过提供理解和分析这种媒介中音乐的方法和概念,发展了关于视频游戏音乐的音乐学。从探究视频游戏作为音乐来源的实际方法到对游戏音乐的批判性视角——包括《最终幻想 VII》、《猴岛小英雄 2》、《SSX Tricky》和《寂静岭》等例子——这些探索不仅揭示了游戏音乐的一些方面,还为未来分析提供了有价值的观念概念。音乐不仅仅是游戏中其他文本层面的一种冗余回声,而是互动体验中不可或缺的一部分。正如作者喜欢说的那样,这本书关于赛车比赛中的音乐、躲避僵尸的音乐、跳舞的音乐、解谜的音乐、拯救地球外星人的音乐、管理城市的音乐和成为英雄的音乐;简而言之,它讲述的是玩游戏时的音乐。
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