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《Vulkan 3D图形渲染菜谱 - 第二版(抢先体验版)》

English | 2024 | ISBN: 9781803248110 | 464 Pages | True EPUB | 27.2 MB

Create a 3D rendering engine with Vulkan 1.3, including a custom glTF 2.0 rendering pipeline developed from scratch using advanced PBR extensions.

Key Features Learn to integrate modern rendering techniques into a 3D real-time rendering engine. Leverage Vulkan 1.3 to render 3D content and understand modern real-time rendering methods. Implement a glTF 2.0 PBR rendering pipeline from scratch with advanced PBR extensions. Book Description This cookbook offers a practical guide to implementing many modern rendering techniques using Vulkan 1.3.

This updated edition starts by setting up your development environment and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You will master core techniques such as physically based rendering, image-based rendering, and GPU-driven rendering.

As you progress, the book delves into advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You will learn how to use advanced PBR extensions, and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions empower you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities.

By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn How to develop Vulkan applications Organize Vulkan resources management Manage a substantial amount of content in real-time 3D rendering engines Profile and debug Vulkan applications effectively and efficiently Create glTF 2.0 PBR rendering pipeline Utilize advanced PBR extensions for superior visual quality Combine different rendering techniques and optimizations Handle and render large geometry datasets in real-time applications

Who this book is for This book is meant for 3D graphics developers who already know the math behind 3D rendering and want to focus on building high-performance rendering engines with advanced Vulkan. It's perfect for those who are proficient in C++ and basic linear algebra, and have experience creating custom 3D applications without using premade rendering engines. This edition is especially helpful for developers looking to master the latest Vulkan features and modern rendering methods.


使用Vulkan 1.3创建一个3D渲染引擎,包括从头开始开发的自定义glTF 2.0物理逼真(PBR)渲染管线,利用先进的PBR扩展。

关键特性

学习将现代渲染技术整合到一个3D实时渲染引擎中。 借助Vulkan 1.3来渲染3D内容,并理解现代实时渲染方法。 从零开始实现自定义的glTF 2.0 PBR渲染管线,利用先进的PBR扩展。

书的简介

这本书提供了一个实用指南,使用Vulkan 1.3实现许多现代渲染技术。

本书首先设置开发环境,并迅速进入构建一个强大的3D渲染引擎的过程。每个食谱帮助你逐步增强代码库,整合各种3D渲染技术和算法到一个连贯的项目中。您将掌握核心技巧,如物理逼真渲染、基于图像的渲染和GPU驱动渲染。

随着您的进步,这本书深入探讨高级主题,包括glTF动画、屏幕空间渲染技术以及优化策略。您将学习如何使用先进的PBR扩展,并处理复杂几何数据,确保渲染引擎既强大又灵活。这些新添加的内容使您可以创建动态且真实的3D图形环境,并充分利用Vulkan的能力。

通过这本书结束时,您将获得对现代图形API中使用的最佳实践有更深入的理解,并能够快速而多功能地构建3D渲染框架。

您将学会如何开发Vulkan应用程序 管理Vulkan资源 有效地管理和优化实时3D引擎中的大量内容 高效且有效地调试和性能分析Vulkan应用程序 创建自定义的glTF 2.0 PBR渲染管线 利用先进的PBR扩展获得卓越的视觉质量 结合不同的渲染技术和优化策略 处理并实时渲染大型几何数据集

这本书适合已经了解3D渲染数学原理的三维图形开发者。它非常适合熟练掌握C++和基本线性代数,并且没有使用预制渲染引擎来创建自定义3D应用程序的人。特别适用于希望掌握最新Vulkan特性和现代渲染方法的技术人员。


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