《Vulkan三维图形渲染 cookbook(早期访问版)》第二版
This cookbook offers a practical guide to implementing many modern rendering techniques using Vulkan 1.3. This updated edition starts by setting up your development environment and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You will master core techniques such as physically based rendering, image-based rendering, and GPU-driven rendering. As you progress, the book delves into advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You will learn how to use advanced PBR extensions, and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions empower you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learn How to develop Vulkan applications Organize Vulkan resources management Manage a substantial amount of content in real-time 3D rendering engines Profile and debug Vulkan applications effectively and efficiently Create glTF 2.0 PBR rendering pipeline Utilize advanced PBR extensions for superior visual quality Combine different rendering techniques and optimizations Handle and render large geometry datasets in real-time applications
这本食谱提供了使用Vulkan 1.3实现许多现代渲染技术的实用指南。此次更新版从设置开发环境开始,迅速过渡到通过自包含的配方构建一个稳健的3D渲染引擎。每个配方都能帮助你逐步增强代码库,并将多种3D渲染技术和算法整合进统一项目中。您将掌握核心技术,如基于物理的渲染、图像基础渲染以及GPU驱动渲染。随着学习进程推进,本书深入探讨高级话题,包括glTF动画、屏幕空间渲染技巧和优化策略。您还将学习如何使用先进的PBR扩展,并处理复杂的几何数据,以确保您的渲染引擎既强大又灵活。这些新添加的内容使您可以创建动态且逼真的3D图形环境,并充分利用Vulkan的能力。在本书结束时,您将对现代图形API中使用的最佳实践有更深刻的理解,并能够创建快速且多功能的3D渲染框架。 您将学习如何开发Vulkan应用程序 组织Vulkan资源管理 有效地管理和实时3D引擎中的大量内容进行处理 高效地进行Vulkan应用的诊断和调试 创建glTF 2.0 PBR渲染管线 利用先进的PBR扩展以获得更高的视觉质量 结合不同的渲染技术和优化方法 在实时应用中处理和渲染大规模几何数据集
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