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Homebrew Game Development and the True/Retail Life of Consoles (True/Retail EPUB)

English | May 4th, 2023 | ISBN: 1399072641 | 168 pages | True EPUB | 113.32 MB

The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.


游戏行业变化迅速,发行计划在脑海中一闪而过,硬件不断更新。但在官方的授权和出版协议之外,每年有数百款游戏找到了可以运行在已被制造商遗弃的新掌机上的新家。这便是业余玩家的游戏乐园——Homebrew 游戏开发与旧掌机的额外生活。这是自由撰稿记者兼游戏开发者罗宾·威廉德的第一本关于未经官方授权和认可的旧版掌机游戏世界的全面历史书。它探索了那些不顾技术限制,将怀旧之情转化为复古掌机新游戏体验的开发者的技巧、热情以及动机。这本书中包含独家采访了Homebrew 软件的开发者及 Kickstarter 成功项目的开发者,也涉及其他业内人员。书中深入探讨了该行业所特有的小众游戏世界运作方式,并探索了那些在长期遗弃掌机上出现的最佳、最创新和最奇怪的游戏。它不仅仅为那些对这些小众游戏感兴趣但不知道如何入门的人提供独特见解,也为从未听说过这个世界的游戏玩家打开了大门。Homebrew 游戏开发与旧掌机的额外生活为游戏开发开辟了一个新的前沿领域,并让这本书吸引了之前就对此感兴趣但不知从何入手的读者,也引来了那些从未听说这个世界的游戏迷。
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